A generator of random bool, int, or double values.
The default implementation supplies a stream of pseudo-random bits that are not suitable for cryptographic purposes.
Use the Random.secure constructor for cryptographic purposes.
To create a non-negative random integer uniformly distributed in the range from 0, inclusive, to max, exclusive, use nextInt(int max).
var intValue = Random().nextInt(10); // Value is >= 0 and < 10.
intValue = Random().nextInt(100) + 50; // Value is >= 50 and < 150.
To create a non-negative random floating point value uniformly distributed in the range from 0.0, inclusive, to 1.0, exclusive, use nextDouble.
var doubleValue = Random().nextDouble(); // Value is >= 0.0 and < 1.0.
doubleValue = Random().nextDouble() * 256; // Value is >= 0.0 and < 256.0.
To create a random Boolean value, use nextBool.
var boolValue = Random().nextBool(); // true or false, with equal chance.
Constructors
- Random.new([int? seed])
- 
          Creates a random number generator.
            factory
- Random.secure()
- 
          Creates a cryptographically secure random number generator.
            factory
Properties
- hashCode → int
- 
  The hash code for this object.
  no setterinherited
- runtimeType → Type
- 
  A representation of the runtime type of the object.
  no setterinherited
Methods
- 
  nextBool() → bool 
- Generates a random boolean value.
- 
  nextDouble() → double 
- Generates a non-negative random floating point value uniformly distributed in the range from 0.0, inclusive, to 1.0, exclusive.
- 
  nextInt(int max) → int 
- 
  Generates a non-negative random integer uniformly distributed in the range
from 0, inclusive, to max, exclusive.
- 
  noSuchMethod(Invocation invocation) → dynamic 
- 
  Invoked when a nonexistent method or property is accessed.
  inherited
- 
  toString() → String 
- 
  A string representation of this object.
  inherited
Operators
- 
  operator ==(Object other) → bool 
- 
  The equality operator.
  inherited